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pseudo-
Modalwert
ˈmode value СЪЩ MATH
mode [məʊd, Am moʊd] СЪЩ
1. mode (way):
Art f <-, -en>
Weise f <-, -n>
Methode f <-, -n>
Zahlungsweise f <-, -n>
2. mode (type):
mode heat
3. mode ИНФОРМ, ТЕХ (operation):
Betriebsart f <-, -en>
Modus м <-, Mọ·di>
Dialogbetrieb м <-(e)s> kein pl
Grafikmodus м <-, -modi>
4. mode ЛИНГВ:
Modus м <-, Mọ·di> spec
5. mode no pl dated form (fashion):
Mode f <-, -n>
6. mode (in optical fibre):
7. mode (most frequent number in sample):
I. value [ˈvælju:] СЪЩ
1. value no pl (significance):
Wert м <-(e)s>
Bedeutung f <-> kein pl
Unterhaltungswert м <-(e)s> kein pl
to place [or put][or set] a high value on sth
auf etw вин großen Wert legen
2. value no pl (financial worth):
Wert м <-(e)s, -e>
Marktwert м <-(e)s> kein pl
to be [Am a] good/[Am a] poor value [for sb's money]
3. value (monetary value):
Wert м <-(e)s, -e>
goods to the value of £70,000
4. value (moral ethics):
Wertesystem ср <-s, -e>
II. value [ˈvælju:] ГЛАГ прх
1. value (deem significant):
to value sth/sb
etw/jdn schätzen [o. dated wertschätzen]
2. value (estimate financial worth):
to value sth
Запис в OpenDict
value СЪЩ
mode value СЪЩ CTRL
value СЪЩ MKT-WB
Wert м
value ГЛАГ прх ACCOUNT
mode
value THEOR MODEL, APPRAIS
Present
Ivalue
youvalue
he/she/itvalues
wevalue
youvalue
theyvalue
Past
Ivalued
youvalued
he/she/itvalued
wevalued
youvalued
theyvalued
Present Perfect
Ihavevalued
youhavevalued
he/she/ithasvalued
wehavevalued
youhavevalued
theyhavevalued
Past Perfect
Ihadvalued
youhadvalued
he/she/ithadvalued
wehadvalued
youhadvalued
theyhadvalued
PONS OpenDict

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едноезични примери (не са проверени от PONS редакцията)
The resonator is operated on its second order resonant modes.
en.wikipedia.org
If both teams are tied when the timer runs out, the game enters into sudden death over-time mode, whereby whoever scores a goal first wins.
en.wikipedia.org
The game's name comes from special blocks hidden in the story mode levels.
en.wikipedia.org
In this mode, each player controls a squad of characters and faces off against opposing players.
en.wikipedia.org
In fighting games, for example, scoring a very high number of points could result in unlockable players or modes.
en.wikipedia.org